69 lines
2.1 KiB
HLSL
69 lines
2.1 KiB
HLSL
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cbuffer cbuffer_x_7 : register(b0, space0) {
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uint4 x_7[3];
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};
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_11 : register(b1, space0) {
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uint4 x_11[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int arr[3] = (int[3])0;
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int a = 0;
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int b = 0;
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int c = 0;
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const int x_40 = asint(x_7[1].x);
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const int x_42 = asint(x_7[1].x);
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const int x_44 = asint(x_7[1].x);
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const int tint_symbol_6[3] = {x_40, x_42, x_44};
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arr = tint_symbol_6;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_47 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
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const int x_49 = arr[x_47];
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a = x_49;
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b = (a - 1);
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const float x_53 = gl_FragCoord.x;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const float x_55 = asfloat(x_11[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if ((x_53 < x_55)) {
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b = (b + 1);
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}
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_62 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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c = x_62;
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const int x_63 = c;
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const int x_65 = asint(x_7[1].x);
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const int x_67 = asint(x_7[2].x);
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arr[clamp(x_63, x_65, x_67)] = b;
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_72 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const int x_74 = arr[x_72];
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const int x_77 = asint(x_7[1].x);
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const int x_79 = arr[x_77];
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const int x_82 = asint(x_7[1].x);
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const int x_84 = arr[x_82];
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const int x_87 = asint(x_7[2].x);
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const int x_89 = arr[x_87];
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x_GLF_color = float4(float(x_74), float(x_79), float(x_84), float(x_89));
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_7;
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}
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