dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-asin-undefined-smoothstep/0-opt.wgsl.expected.msl

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#include <metal_stdlib>
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using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[7];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
float4 v1 = 0.0f;
float4 v2 = 0.0f;
float4 v3 = 0.0f;
float4 v4 = 0.0f;
bool x_69 = false;
bool x_77 = false;
bool x_85 = false;
bool x_93 = false;
bool x_70_phi = false;
bool x_78_phi = false;
bool x_86_phi = false;
bool x_94_phi = false;
float const x_41 = x_6.x_GLF_uniform_float_values.arr[2].el;
float const x_43 = x_6.x_GLF_uniform_float_values.arr[2].el;
float const x_45 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_47 = x_6.x_GLF_uniform_float_values.arr[2].el;
v1 = float4(x_41, x_43, x_45, x_47);
v2 = float4(1.570796371f, 1.119769573f, INFINITY, 0.927295208f);
float const x_50 = x_6.x_GLF_uniform_float_values.arr[0].el;
v3 = float4(x_50, x_50, x_50, x_50);
float4 const x_52 = v1;
float4 const x_53 = v2;
float4 const x_54 = v3;
v4 = smoothstep(x_52, x_53, x_54);
float4 const x_56 = v4;
*(tint_symbol_4) = float4(x_56.x, x_56.y, x_56.w, x_56.x);
float const x_59 = v4.x;
float const x_61 = x_6.x_GLF_uniform_float_values.arr[4].el;
bool const x_62 = (x_59 > x_61);
x_70_phi = x_62;
if (x_62) {
float const x_66 = v4.x;
float const x_68 = x_6.x_GLF_uniform_float_values.arr[5].el;
x_69 = (x_66 < x_68);
x_70_phi = x_69;
}
bool const x_70 = x_70_phi;
x_78_phi = x_70;
if (x_70) {
float const x_74 = v4.y;
float const x_76 = x_6.x_GLF_uniform_float_values.arr[3].el;
x_77 = (x_74 > x_76);
x_78_phi = x_77;
}
bool const x_78 = x_78_phi;
x_86_phi = x_78;
if (x_78) {
float const x_82 = v4.y;
float const x_84 = x_6.x_GLF_uniform_float_values.arr[6].el;
x_85 = (x_82 < x_84);
x_86_phi = x_85;
}
bool const x_86 = x_86_phi;
x_94_phi = x_86;
if (x_86) {
float const x_90 = v4.w;
float const x_92 = x_6.x_GLF_uniform_float_values.arr[0].el;
x_93 = (x_90 == x_92);
x_94_phi = x_93;
}
bool const x_94 = x_94_phi;
if (x_94) {
float const x_99 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_101 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_103 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_105 = x_6.x_GLF_uniform_float_values.arr[0].el;
*(tint_symbol_4) = float4(x_99, x_101, x_103, x_105);
} else {
float const x_108 = x_6.x_GLF_uniform_float_values.arr[1].el;
*(tint_symbol_4) = float4(x_108, x_108, x_108, x_108);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}
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