53 lines
1.5 KiB
HLSL
53 lines
1.5 KiB
HLSL
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[2];
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};
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cbuffer cbuffer_x_9 : register(b1, space0) {
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uint4 x_9[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float2 v0 = float2(0.0f, 0.0f);
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float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 x_57 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_32 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
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v0 = float2(x_32, x_32);
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const float x_35 = v0.x;
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const float4 x_36 = float4(x_35, x_35, x_35, x_35);
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v1 = x_36;
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const float x_38 = asfloat(x_9[0].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const float x_40 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if (!((x_38 == x_40))) {
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const float x_46 = asfloat(x_9[0].x);
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const float x_48 = asfloat(x_6[1].x);
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if ((x_46 == x_48)) {
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return;
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}
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_53 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const float2 x_56 = (float2(x_36.y, x_36.z) - float2(x_53, x_53));
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x_57 = float4(x_36.x, x_56.x, x_56.y, x_36.w);
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v1 = x_57;
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} else {
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discard;
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}
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x_GLF_color = x_57;
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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