47 lines
1.0 KiB
Plaintext
47 lines
1.0 KiB
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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int arr[2];
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};
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struct Array {
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tint_array_wrapper values;
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};
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struct buf0 {
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/* 0x0000 */ int zero;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) {
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Array a = {};
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Array b = {};
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float one = 0.0f;
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int const x_10 = x_7.zero;
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a.values.arr[x_10] = 1;
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Array const x_35 = a;
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b = x_35;
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one = 0.0f;
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int const x_11 = x_7.zero;
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int const x_12 = b.values.arr[x_11];
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if ((x_12 == 1)) {
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one = 1.0f;
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}
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float const x_41 = one;
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*(tint_symbol_4) = float4(x_41, 0.0f, 0.0f, 1.0f);
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_7, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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