32 lines
868 B
HLSL
32 lines
868 B
HLSL
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float2x2 m = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
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m = (transpose(float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f))) * (1.0f / 2.0f));
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const float2x2 x_33 = m;
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bool tint_tmp = all((x_33[0u] == float2x2(float2(0.5f, 1.5f), float2(1.0f, 2.0f))[0u]));
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if (tint_tmp) {
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tint_tmp = all((x_33[1u] == float2x2(float2(0.5f, 1.5f), float2(1.0f, 2.0f))[1u]));
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}
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if ((tint_tmp)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_2;
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}
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