dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-divide-matrix-transpose.../0-opt.wgsl.expected.hlsl

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2021-07-23 13:10:12 +00:00
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float2x2 m = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
m = (transpose(float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f))) * (1.0f / 2.0f));
const float2x2 x_33 = m;
bool tint_tmp = all((x_33[0u] == float2x2(float2(0.5f, 1.5f), float2(1.0f, 2.0f))[0u]));
if (tint_tmp) {
tint_tmp = all((x_33[1u] == float2x2(float2(0.5f, 1.5f), float2(1.0f, 2.0f))[1u]));
}
if ((tint_tmp)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;
}