31 lines
601 B
HLSL
31 lines
601 B
HLSL
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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bool a = false;
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a = false;
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bool tint_tmp = true;
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if (tint_tmp) {
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tint_tmp = a;
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}
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if ((tint_tmp)) {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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} else {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_2;
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}
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