2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ uint one;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
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uint a = 0u;
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uint b = 0u;
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uint c = 0u;
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uint d = 0u;
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uint e = 0u;
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uint f = 0u;
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uint const x_41 = x_6.one;
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a = ((77u + x_41) >> 32u);
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uint const x_45 = x_6.one;
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b = ((3243u + x_45) >> 33u);
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uint const x_49 = x_6.one;
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c = ((23u + x_49) >> 345u);
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uint const x_53 = x_6.one;
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d = ((2395u + x_53) << 32u);
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uint const x_57 = x_6.one;
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e = ((290485u + x_57) << 33u);
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uint const x_61 = x_6.one;
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f = ((44321u + x_61) << 345u);
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uint const x_64 = a;
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if ((x_64 != 1u)) {
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a = 1u;
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}
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uint const x_68 = b;
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if ((x_68 != 0u)) {
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b = 0u;
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}
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uint const x_72 = c;
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if ((x_72 != 1u)) {
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c = 1u;
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}
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uint const x_76 = d;
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if ((x_76 != 0u)) {
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d = 0u;
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}
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uint const x_80 = e;
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if ((x_80 != 1u)) {
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e = 1u;
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}
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uint const x_84 = f;
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if ((x_84 != 0u)) {
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f = 0u;
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}
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uint const x_88 = a;
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uint const x_90 = b;
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uint const x_93 = c;
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uint const x_96 = d;
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uint const x_99 = e;
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uint const x_102 = f;
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2021-07-26 17:34:58 +00:00
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if (((((((x_88 == 1u) & (x_90 == 0u)) & (x_93 == 1u)) & (x_96 == 0u)) & (x_99 == 1u)) & (x_102 == 0u))) {
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2021-07-23 13:10:12 +00:00
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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