34 lines
882 B
HLSL
34 lines
882 B
HLSL
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float3 v = float3(0.0f, 0.0f, 0.0f);
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float d = 0.0f;
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const float x_36 = asfloat(x_6[0].x);
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v = lerp(float3(5.0f, 8.0f, -12.199999809f), float3(1.0f, 4.900000095f, -2.099999905f), float3(x_36, x_36, x_36));
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d = distance(v, float3(1.0f, 4.900000095f, -2.099999905f));
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if ((d < 0.100000001f)) {
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const float x_47 = v.x;
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x_GLF_color = float4(x_47, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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