2021-07-23 13:10:12 +00:00
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[5];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int a = 0;
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int b = 0;
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int c = 0;
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bool x_76 = false;
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bool x_83 = false;
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bool x_77_phi = false;
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bool x_84_phi = false;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_31 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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a = x_31;
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const int x_33 = asint(x_6[2].x);
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b = x_33;
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c = 1;
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while (true) {
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const int x_38 = b;
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const int x_40 = asint(x_6[4].x);
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2021-07-26 17:34:58 +00:00
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if (((x_38 < x_40) & (a < 10))) {
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2021-07-23 13:10:12 +00:00
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} else {
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break;
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}
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if ((c > 5)) {
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break;
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}
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a = (a + 1);
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c = (c + 1);
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b = (b + 1);
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}
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while (true) {
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const int x_60 = a;
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const int x_62 = asint(x_6[1].x);
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if ((x_60 < x_62)) {
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} else {
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break;
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}
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{
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a = (a + 1);
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}
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}
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const int x_67 = a;
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const int x_69 = asint(x_6[1].x);
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const bool x_70 = (x_67 == x_69);
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x_77_phi = x_70;
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if (x_70) {
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const int x_73 = b;
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const int x_75 = asint(x_6[3].x);
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x_76 = (x_73 == x_75);
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x_77_phi = x_76;
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}
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const bool x_77 = x_77_phi;
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x_84_phi = x_77;
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if (x_77) {
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const int x_80 = c;
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const int x_82 = asint(x_6[3].x);
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x_83 = (x_80 == x_82);
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x_84_phi = x_83;
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}
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if (x_84_phi) {
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const int x_89 = asint(x_6[2].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_92 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_95 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const int x_98 = asint(x_6[2].x);
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x_GLF_color = float4(float(x_89), float(x_92), float(x_95), float(x_98));
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} else {
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_102 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const float x_103 = float(x_102);
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x_GLF_color = float4(x_103, x_103, x_103, x_103);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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