72 lines
2.0 KiB
WebGPU Shading Language
72 lines
2.0 KiB
WebGPU Shading Language
|
type Arr = [[stride(16)]] array<i32, 4>;
|
||
|
|
||
|
[[block]]
|
||
|
struct buf0 {
|
||
|
x_GLF_uniform_int_values : Arr;
|
||
|
};
|
||
|
|
||
|
type Arr_1 = [[stride(16)]] array<f32, 2>;
|
||
|
|
||
|
[[block]]
|
||
|
struct buf1 {
|
||
|
x_GLF_uniform_float_values : Arr_1;
|
||
|
};
|
||
|
|
||
|
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
|
||
|
|
||
|
[[group(0), binding(1)]] var<uniform> x_9 : buf1;
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
fn main_1() {
|
||
|
var m : mat3x3<f32>;
|
||
|
var a : i32;
|
||
|
var arr : array<vec3<f32>, 2>;
|
||
|
var v : vec3<f32>;
|
||
|
let x_45 : i32 = x_6.x_GLF_uniform_int_values[0];
|
||
|
let x_46 : f32 = f32(x_45);
|
||
|
m = mat3x3<f32>(vec3<f32>(x_46, 0.0, 0.0), vec3<f32>(0.0, x_46, 0.0), vec3<f32>(0.0, 0.0, x_46));
|
||
|
let x_52 : i32 = x_6.x_GLF_uniform_int_values[0];
|
||
|
a = x_52;
|
||
|
let x_53 : i32 = a;
|
||
|
let x_54 : i32 = a;
|
||
|
let x_56 : f32 = x_9.x_GLF_uniform_float_values[0];
|
||
|
m[x_53][x_54] = x_56;
|
||
|
let x_59 : vec3<f32> = m[1];
|
||
|
let x_61 : vec3<f32> = m[1];
|
||
|
arr = array<vec3<f32>, 2>(x_59, x_61);
|
||
|
let x_64 : f32 = x_9.x_GLF_uniform_float_values[1];
|
||
|
v = vec3<f32>(x_64, x_64, x_64);
|
||
|
let x_66 : i32 = a;
|
||
|
let x_68 : vec3<f32> = arr[x_66];
|
||
|
let x_69 : vec3<f32> = v;
|
||
|
v = (x_69 + x_68);
|
||
|
let x_71 : vec3<f32> = v;
|
||
|
let x_73 : i32 = x_6.x_GLF_uniform_int_values[1];
|
||
|
let x_76 : i32 = x_6.x_GLF_uniform_int_values[2];
|
||
|
let x_79 : i32 = x_6.x_GLF_uniform_int_values[1];
|
||
|
if (all((x_71 == vec3<f32>(f32(x_73), f32(x_76), f32(x_79))))) {
|
||
|
let x_88 : i32 = x_6.x_GLF_uniform_int_values[0];
|
||
|
let x_91 : i32 = x_6.x_GLF_uniform_int_values[3];
|
||
|
let x_94 : i32 = x_6.x_GLF_uniform_int_values[3];
|
||
|
let x_97 : i32 = x_6.x_GLF_uniform_int_values[0];
|
||
|
x_GLF_color = vec4<f32>(f32(x_88), f32(x_91), f32(x_94), f32(x_97));
|
||
|
} else {
|
||
|
let x_101 : i32 = x_6.x_GLF_uniform_int_values[3];
|
||
|
let x_102 : f32 = f32(x_101);
|
||
|
x_GLF_color = vec4<f32>(x_102, x_102, x_102, x_102);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() -> main_out {
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|