60 lines
1.4 KiB
HLSL
60 lines
1.4 KiB
HLSL
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cbuffer cbuffer_x_6 : register(b1, space0) {
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uint4 x_6[3];
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};
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cbuffer cbuffer_x_10 : register(b0, space0) {
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uint4 x_10[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int a = 0;
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int i = 0;
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float b = 0.0f;
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const int x_34 = asint(x_6[1].x);
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a = x_34;
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a = (a + 1);
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const int x_38 = asint(x_6[1].x);
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i = x_38;
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while (true) {
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const int x_43 = i;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_45 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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if ((x_43 < x_45)) {
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} else {
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break;
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}
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b = ldexp(float(i), -(a));
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{
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i = (i + 1);
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}
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}
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const float x_55 = b;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const float x_57 = asfloat(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if ((x_55 == x_57)) {
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const int x_63 = asint(x_6[2].x);
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const int x_66 = asint(x_6[1].x);
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const int x_69 = asint(x_6[1].x);
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const int x_72 = asint(x_6[2].x);
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x_GLF_color = float4(float(x_63), float(x_66), float(x_69), float(x_72));
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} else {
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const float x_75 = b;
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x_GLF_color = float4(x_75, x_75, x_75, x_75);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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