79 lines
2.7 KiB
HLSL
79 lines
2.7 KiB
HLSL
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_8 : register(b0, space0) {
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uint4 x_8[2];
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};
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_10 : register(b1, space0) {
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uint4 x_10[2];
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};
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float f1_f1_(inout float a) {
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const float x_100 = a;
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return ddx(x_100);
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}
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void main_1() {
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float4 v2 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float a_1 = 0.0f;
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float x_40 = 0.0f;
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float param = 0.0f;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_42 = asint(x_8[scalar_offset / 4][scalar_offset % 4]);
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const int x_45 = asint(x_8[1].x);
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const int x_48 = asint(x_8[1].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_51 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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x_GLF_color = float4(float(x_42), float(x_45), float(x_48), float(x_51));
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const float x_55 = gl_FragCoord.x;
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const float x_57 = asfloat(x_10[1].x);
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if ((x_55 < x_57)) {
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const float x_62 = v2.x;
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if (!((x_62 < 1.0f))) {
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const float x_68 = asfloat(x_10[1].x);
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const float x_70 = asfloat(x_10[1].x);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_72 = asfloat(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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if ((x_70 > x_72)) {
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const float x_78 = asfloat(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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param = x_78;
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const float x_79 = f1_f1_(param);
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x_40 = x_79;
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} else {
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const float x_81 = asfloat(x_10[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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x_40 = x_81;
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}
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a_1 = (x_68 / x_40);
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const float x_85 = asfloat(x_10[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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const uint scalar_offset_6 = ((16u * uint(0))) / 4;
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const float x_88 = asfloat(x_10[scalar_offset_6 / 4][scalar_offset_6 % 4]);
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const float x_90 = a_1;
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const float3 x_92 = lerp(float3(x_85, x_85, x_85), float3(x_88, x_88, x_88), float3(x_90, x_90, x_90));
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const float x_94 = asfloat(x_10[1].x);
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x_GLF_color = float4(x_92.x, x_92.y, x_92.z, x_94);
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_6;
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}
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