dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-loop-increment-or-divid.../0-opt.spvasm.expected.wgsl

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WebGPU Shading Language
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2021-07-23 13:10:12 +00:00
type Arr = [[stride(16)]] array<i32, 4>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var i : i32;
let x_27 : i32 = x_6.x_GLF_uniform_int_values[3];
a = x_27;
i = 0;
loop {
let x_32 : i32 = i;
if ((x_32 < 3)) {
} else {
break;
}
let x_35 : i32 = i;
let x_37 : i32 = x_6.x_GLF_uniform_int_values[1];
if ((x_35 == x_37)) {
let x_42 : i32 = a;
a = (x_42 + 1);
} else {
let x_44 : i32 = a;
let x_45 : i32 = i;
a = (x_44 / x_45);
}
continuing {
let x_47 : i32 = i;
i = (x_47 + 1);
}
}
let x_49 : i32 = a;
let x_51 : i32 = x_6.x_GLF_uniform_int_values[2];
if ((x_49 == x_51)) {
let x_57 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_60 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_63 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_66 : i32 = x_6.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_57), f32(x_60), f32(x_63), f32(x_66));
} else {
let x_70 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_71 : f32 = f32(x_70);
x_GLF_color = vec4<f32>(x_71, x_71, x_71, x_71);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}