50 lines
1.6 KiB
HLSL
50 lines
1.6 KiB
HLSL
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[2];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float2x2 m = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_29 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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const float x_30 = float(x_29);
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m = transpose(transpose(float2x2(float2(x_30, 0.0f), float2(0.0f, x_30))));
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const float2x2 x_36 = m;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_38 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const float x_39 = float(x_38);
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const float2x2 x_42 = float2x2(float2(x_39, 0.0f), float2(0.0f, x_39));
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bool tint_tmp = all((x_36[0u] == x_42[0u]));
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if (tint_tmp) {
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tint_tmp = all((x_36[1u] == x_42[1u]));
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}
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if ((tint_tmp)) {
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_56 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const int x_59 = asint(x_6[1].x);
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const int x_62 = asint(x_6[1].x);
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_65 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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x_GLF_color = float4(float(x_56), float(x_59), float(x_62), float(x_65));
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} else {
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const int x_69 = asint(x_6[1].x);
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const float x_70 = float(x_69);
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x_GLF_color = float4(x_70, x_70, x_70, x_70);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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