2021-07-23 13:10:12 +00:00
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_8 : register(b0, space0) {
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uint4 x_8[2];
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};
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void main_1() {
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float a = 0.0f;
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float b = 0.0f;
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float c = 0.0f;
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a = -1.0f;
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b = 1.700000048f;
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c = pow(a, b);
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const float x_30 = c;
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x_GLF_color = float4(x_30, x_30, x_30, x_30);
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2021-07-26 17:34:58 +00:00
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if (((a == -1.0f) & (b == 1.700000048f))) {
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2021-07-23 13:10:12 +00:00
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_41 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]);
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const float x_43 = asfloat(x_8[1].x);
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const float x_45 = asfloat(x_8[1].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const float x_47 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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x_GLF_color = float4(x_41, x_43, x_45, x_47);
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} else {
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_50 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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x_GLF_color = float4(x_50, x_50, x_50, x_50);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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