2021-07-23 13:10:12 +00:00
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type Arr = [[stride(16)]] array<f32, 2>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_float_values : Arr;
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};
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var<private> x_GLF_color : vec4<f32>;
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[[group(0), binding(0)]] var<uniform> x_8 : buf0;
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fn main_1() {
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var a : f32;
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var b : f32;
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var c : f32;
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a = -1.0;
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b = 1.700000048;
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let x_27 : f32 = a;
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let x_28 : f32 = b;
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c = pow(x_27, x_28);
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let x_30 : f32 = c;
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x_GLF_color = vec4<f32>(x_30, x_30, x_30, x_30);
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let x_32 : f32 = a;
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let x_34 : f32 = b;
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2021-07-26 17:34:58 +00:00
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if (((x_32 == -1.0) & (x_34 == 1.700000048))) {
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2021-07-23 13:10:12 +00:00
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let x_41 : f32 = x_8.x_GLF_uniform_float_values[0];
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let x_43 : f32 = x_8.x_GLF_uniform_float_values[1];
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let x_45 : f32 = x_8.x_GLF_uniform_float_values[1];
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let x_47 : f32 = x_8.x_GLF_uniform_float_values[0];
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x_GLF_color = vec4<f32>(x_41, x_43, x_45, x_47);
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} else {
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let x_50 : f32 = x_8.x_GLF_uniform_float_values[0];
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x_GLF_color = vec4<f32>(x_50, x_50, x_50, x_50);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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