38 lines
916 B
WebGPU Shading Language
38 lines
916 B
WebGPU Shading Language
|
type Arr = [[stride(16)]] array<i32, 2>;
|
||
|
|
||
|
[[block]]
|
||
|
struct buf0 {
|
||
|
x_GLF_uniform_int_values : Arr;
|
||
|
};
|
||
|
|
||
|
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
fn main_1() {
|
||
|
let x_22 : i32 = x_5.x_GLF_uniform_int_values[0];
|
||
|
if (((1 >> bitcast<u32>(x_22)) > 0)) {
|
||
|
let x_29 : i32 = x_5.x_GLF_uniform_int_values[1];
|
||
|
let x_32 : i32 = x_5.x_GLF_uniform_int_values[0];
|
||
|
let x_35 : i32 = x_5.x_GLF_uniform_int_values[0];
|
||
|
let x_38 : i32 = x_5.x_GLF_uniform_int_values[1];
|
||
|
x_GLF_color = vec4<f32>(f32(x_29), f32(x_32), f32(x_35), f32(x_38));
|
||
|
} else {
|
||
|
let x_42 : i32 = x_5.x_GLF_uniform_int_values[0];
|
||
|
let x_43 : f32 = f32(x_42);
|
||
|
x_GLF_color = vec4<f32>(x_43, x_43, x_43, x_43);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() -> main_out {
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|