2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) {
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int a = 0;
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*(tint_symbol_4) = 0;
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while (true) {
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int const x_8 = *(tint_symbol_4);
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float const x_46 = x_6.injectionSwitch.x;
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if ((x_8 < int((x_46 + 2.0f)))) {
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} else {
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break;
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}
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int const x_9 = *(tint_symbol_4);
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2021-07-30 18:59:06 +00:00
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*(tint_symbol_4) = as_type<int>((as_type<uint>(x_9) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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}
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int const x_11 = *(tint_symbol_4);
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a = x_11;
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while (true) {
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int const x_12 = *(tint_symbol_4);
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float const x_56 = x_6.injectionSwitch.y;
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if ((x_12 < int(x_56))) {
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} else {
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break;
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}
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int const x_13 = *(tint_symbol_4);
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2021-07-30 18:59:06 +00:00
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*(tint_symbol_4) = as_type<int>((as_type<uint>(x_13) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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}
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int const x_15 = a;
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a = x_15;
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int const x_16 = a;
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if ((x_16 == 2)) {
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*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_5) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread int tint_symbol_6 = 0;
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thread float4 tint_symbol_7 = 0.0f;
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main_1(x_6, &(tint_symbol_6), &(tint_symbol_7));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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