2021-07-23 13:10:12 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
struct buf0 {
|
|
|
|
/* 0x0000 */ float two;
|
|
|
|
};
|
|
|
|
struct main_out {
|
|
|
|
float4 x_GLF_color_1;
|
|
|
|
};
|
|
|
|
struct tint_symbol_2 {
|
|
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
|
|
};
|
|
|
|
|
|
|
|
void main_1(constant buf0& x_8, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
|
|
|
|
float a = 0.0f;
|
|
|
|
float b = 0.0f;
|
|
|
|
float const x_33 = (*(tint_symbol_5)).x;
|
|
|
|
a = dfdx(cos(x_33));
|
|
|
|
float const x_37 = x_8.two;
|
|
|
|
float const x_38 = a;
|
|
|
|
b = mix(2.0f, x_37, x_38);
|
|
|
|
float const x_40 = b;
|
|
|
|
float const x_42 = b;
|
2021-07-26 17:34:58 +00:00
|
|
|
if (((x_40 >= 1.899999976f) & (x_42 <= 2.099999905f))) {
|
2021-07-23 13:10:12 +00:00
|
|
|
*(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
} else {
|
|
|
|
*(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_8 [[buffer(0)]]) {
|
|
|
|
thread float4 tint_symbol_7 = 0.0f;
|
|
|
|
thread float4 tint_symbol_8 = 0.0f;
|
|
|
|
tint_symbol_7 = gl_FragCoord_param;
|
|
|
|
main_1(x_8, &(tint_symbol_7), &(tint_symbol_8));
|
|
|
|
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
|
|
|
|
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
|
|
|
|
return tint_symbol_4;
|
|
|
|
}
|
|
|
|
|