62 lines
1.6 KiB
HLSL
62 lines
1.6 KiB
HLSL
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cbuffer cbuffer_x_7 : register(b0, space0) {
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uint4 x_7[4];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int a = 0;
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int sum = 0;
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int i = 0;
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a = 65536;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_29 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
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sum = x_29;
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const int x_31 = asint(x_7[1].x);
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if ((1 == x_31)) {
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a = (a - 1);
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}
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i = 0;
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while (true) {
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if ((i < a)) {
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} else {
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break;
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}
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sum = (sum + i);
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{
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const int x_49 = asint(x_7[2].x);
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i = (i + x_49);
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}
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}
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const int x_52 = sum;
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const int x_54 = asint(x_7[3].x);
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if ((x_52 == x_54)) {
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const int x_60 = asint(x_7[1].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_63 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_66 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const int x_69 = asint(x_7[1].x);
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x_GLF_color = float4(float(x_60), float(x_63), float(x_66), float(x_69));
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} else {
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_73 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const float x_74 = float(x_73);
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x_GLF_color = float4(x_74, x_74, x_74, x_74);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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