61 lines
1.0 KiB
WebGPU Shading Language
61 lines
1.0 KiB
WebGPU Shading Language
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[[block]]
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struct buf0 {
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zero : i32;
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};
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[[group(0), binding(0)]] var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn func_i1_(x : ptr<function, i32>) {
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let x_41 : i32 = *(x);
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let x_43 : i32 = x_7.zero;
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if ((x_41 < x_43)) {
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discard;
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}
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let x_47 : i32 = *(x);
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if ((x_47 > 8)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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fn main_1() {
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var i : i32;
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var param : i32;
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var x_31_phi : i32;
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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i = 0;
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x_31_phi = 0;
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loop {
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let x_31 : i32 = x_31_phi;
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let x_35 : i32 = x_7.zero;
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if ((x_31 < (10 + x_35))) {
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} else {
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break;
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}
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continuing {
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param = x_31;
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func_i1_(&(param));
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let x_32 : i32 = (x_31 + 1);
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i = x_32;
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x_31_phi = x_32;
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}
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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