2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ int five;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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float func_f1_(thread float* const x, thread float4* const tint_symbol_5) {
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float const x_56 = *(x);
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if ((x_56 > 5.0f)) {
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float const x_61 = (*(tint_symbol_5)).x;
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if ((x_61 < 0.5f)) {
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discard_fragment();
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} else {
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float const x_67 = (*(tint_symbol_5)).y;
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if ((x_67 < 0.5f)) {
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discard_fragment();
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}
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}
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}
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float const x_71 = *(x);
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return (x_71 + 1.0f);
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}
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void main_1(constant buf0& x_10, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
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float f = 0.0f;
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int i = 0;
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float param = 0.0f;
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f = 0.0f;
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i = 0;
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while (true) {
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int const x_39 = i;
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int const x_41 = x_10.five;
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if ((x_39 < x_41)) {
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} else {
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break;
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}
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{
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int const x_45 = i;
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param = float(x_45);
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float const x_47 = func_f1_(&(param), tint_symbol_6);
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f = x_47;
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int const x_48 = i;
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2021-07-30 18:59:06 +00:00
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i = as_type<int>((as_type<uint>(x_48) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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}
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}
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float const x_50 = f;
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if ((x_50 == 5.0f)) {
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*(tint_symbol_7) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_7) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_10 [[buffer(0)]]) {
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thread float4 tint_symbol_8 = 0.0f;
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thread float4 tint_symbol_9 = 0.0f;
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tint_symbol_8 = gl_FragCoord_param;
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main_1(x_10, &(tint_symbol_8), &(tint_symbol_9));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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