dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-stable-orbit-O-mutate-v.../1.spvasm.expected.hlsl

109 lines
3.6 KiB
HLSL
Raw Normal View History

2021-07-23 13:10:12 +00:00
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 indexable[16] = (float4[16])0;
int2 x_80 = int2(0, 0);
int2 x_113 = int2(0, 0);
int x_119 = 0;
int2 x_80_phi = int2(0, 0);
int x_83_phi = 0;
int2 x_114_phi = int2(0, 0);
int2 x_116_phi = int2(0, 0);
const float4 x_59 = gl_FragCoord;
const float2 x_62 = asfloat(x_6[0].xy);
const float2 x_63 = (float2(x_59.x, x_59.y) / x_62);
const int x_66 = int((x_63.x * 8.0f));
const int x_69 = int((x_63.y * 8.0f));
const int2 x_78 = int2(((((x_66 & 5) | (x_69 & 10)) * 8) + ((x_69 & 5) | (x_66 & 10))), 0);
x_80_phi = x_78;
x_83_phi = 0;
while (true) {
int2 x_94 = int2(0, 0);
int2 x_102 = int2(0, 0);
int x_84 = 0;
int2 x_95_phi = int2(0, 0);
int2 x_103_phi = int2(0, 0);
x_80 = x_80_phi;
const int x_83 = x_83_phi;
if ((x_83 < 100)) {
} else {
break;
}
x_95_phi = x_80;
if ((x_80.x > 0)) {
x_94 = x_80;
x_94.y = (x_80.y - 1);
x_95_phi = x_94;
}
const int2 x_95 = x_95_phi;
x_103_phi = x_95;
if ((x_95.x < 0)) {
x_102 = x_95;
x_102.y = (x_95.y + 1);
x_103_phi = x_102;
}
const int2 x_103 = x_103_phi;
int2 x_81_1 = x_103;
x_81_1.x = (x_103.x + (x_103.y / 2));
const int2 x_81 = x_81_1;
{
x_84 = (x_83 + 1);
x_80_phi = x_81;
x_83_phi = x_84;
}
}
const int x_108 = x_80.x;
x_114_phi = x_80;
if ((x_108 < 0)) {
x_113 = int2(0, 0);
x_113.x = -(x_108);
x_114_phi = x_113;
}
x_116_phi = x_114_phi;
while (true) {
int2 x_117 = int2(0, 0);
x_119 = x_116_phi.x;
if ((x_119 > 15)) {
} else {
break;
}
{
x_117 = int2(0, 0);
x_117.x = asint((x_119 - asint(16)));
x_116_phi = x_117;
}
}
const float4 tint_symbol_5[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)};
indexable = tint_symbol_5;
const float4 x_123[16] = indexable;
const float4 tint_symbol_6[16] = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
indexable = tint_symbol_6;
indexable = x_123;
const float4 x_125 = indexable[x_119];
x_GLF_color = x_125;
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_7;
}