215 lines
5.1 KiB
HLSL
215 lines
5.1 KiB
HLSL
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struct QuicksortObject {
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int numbers[10];
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};
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static QuicksortObject obj = (QuicksortObject)0;
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_32 : register(b0, space0) {
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uint4 x_32[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void swap_i1_i1_(inout int i, inout int j) {
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int temp = 0;
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const int x_225 = i;
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const int x_227 = obj.numbers[x_225];
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temp = x_227;
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const int x_228 = i;
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const int x_229 = j;
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const int x_231 = obj.numbers[x_229];
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obj.numbers[x_228] = x_231;
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const int x_233 = j;
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obj.numbers[x_233] = temp;
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return;
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}
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int performPartition_i1_i1_(inout int l, inout int h) {
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int pivot = 0;
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int i_1 = 0;
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int j_1 = 0;
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int param = 0;
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int param_1 = 0;
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int param_2 = 0;
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int param_3 = 0;
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const int x_237 = h;
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const int x_239 = obj.numbers[x_237];
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pivot = x_239;
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const int x_240 = l;
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i_1 = (x_240 - 1);
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const int x_242 = l;
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j_1 = x_242;
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while (true) {
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const int x_247 = j_1;
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const int x_248 = h;
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if ((x_247 <= (x_248 - 1))) {
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} else {
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break;
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}
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const int x_254 = obj.numbers[j_1];
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if ((x_254 <= pivot)) {
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i_1 = (i_1 + 1);
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param = i_1;
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param_1 = j_1;
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swap_i1_i1_(param, param_1);
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}
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{
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j_1 = (j_1 + 1);
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}
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}
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i_1 = (i_1 + 1);
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param_2 = i_1;
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const int x_269 = h;
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param_3 = x_269;
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swap_i1_i1_(param_2, param_3);
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return i_1;
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}
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void quicksort_() {
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int l_1 = 0;
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int h_1 = 0;
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int top = 0;
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int stack[10] = (int[10])0;
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int p = 0;
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int param_4 = 0;
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int param_5 = 0;
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l_1 = 0;
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h_1 = 9;
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top = -1;
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const int x_274 = (top + 1);
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top = x_274;
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stack[x_274] = l_1;
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const int x_278 = (top + 1);
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top = x_278;
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stack[x_278] = h_1;
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while (true) {
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if ((top >= 0)) {
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} else {
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break;
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}
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const int x_288 = top;
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top = (x_288 - 1);
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const int x_291 = stack[x_288];
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h_1 = x_291;
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const int x_292 = top;
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top = (x_292 - 1);
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const int x_295 = stack[x_292];
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l_1 = x_295;
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param_4 = l_1;
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param_5 = h_1;
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const int x_298 = performPartition_i1_i1_(param_4, param_5);
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p = x_298;
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if (((p - 1) > l_1)) {
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const int x_306 = (top + 1);
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top = x_306;
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stack[x_306] = l_1;
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const int x_310 = (top + 1);
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top = x_310;
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stack[x_310] = (p - 1);
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}
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if (((p + 1) < h_1)) {
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const int x_321 = (top + 1);
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top = x_321;
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stack[x_321] = (p + 1);
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const int x_326 = (top + 1);
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top = x_326;
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stack[x_326] = h_1;
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}
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}
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return;
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}
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void main_1() {
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int i_2 = 0;
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float2 uv = float2(0.0f, 0.0f);
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float3 color = float3(0.0f, 0.0f, 0.0f);
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i_2 = 0;
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{
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for(; (i_2 < 10); i_2 = (i_2 + 1)) {
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obj.numbers[i_2] = (10 - i_2);
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const int x_92 = i_2;
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const int x_95 = obj.numbers[i_2];
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const int x_98 = obj.numbers[i_2];
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obj.numbers[x_92] = (x_95 * x_98);
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}
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}
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quicksort_();
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const float4 x_104 = gl_FragCoord;
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const float2 x_107 = asfloat(x_32[0].xy);
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uv = (float2(x_104.x, x_104.y) / x_107);
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color = float3(1.0f, 2.0f, 3.0f);
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const int x_110 = obj.numbers[0];
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const float x_113 = color.x;
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color.x = (x_113 + float(x_110));
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const float x_117 = uv.x;
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if ((x_117 > 0.25f)) {
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const int x_122 = obj.numbers[1];
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const float x_125 = color.x;
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color.x = (x_125 + float(x_122));
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}
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const float x_129 = uv.x;
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if ((x_129 > 0.5f)) {
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const int x_134 = obj.numbers[2];
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const float x_137 = color.y;
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color.y = (x_137 + float(x_134));
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}
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const float x_141 = uv.x;
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if ((x_141 > 0.75f)) {
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const int x_146 = obj.numbers[3];
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const float x_149 = color.z;
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color.z = (x_149 + float(x_146));
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}
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const int x_153 = obj.numbers[4];
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const float x_156 = color.y;
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color.y = (x_156 + float(x_153));
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const float x_160 = uv.y;
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if ((x_160 > 0.25f)) {
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const int x_165 = obj.numbers[5];
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const float x_168 = color.x;
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color.x = (x_168 + float(x_165));
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}
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const float x_172 = uv.y;
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if ((x_172 > 0.5f)) {
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const int x_177 = obj.numbers[6];
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const float x_180 = color.y;
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color.y = (x_180 + float(x_177));
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}
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const float x_184 = uv.y;
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if ((x_184 > 0.75f)) {
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const int x_189 = obj.numbers[7];
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const float x_192 = color.z;
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color.z = (x_192 + float(x_189));
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}
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const int x_196 = obj.numbers[8];
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const float x_199 = color.z;
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color.z = (x_199 + float(x_196));
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const float x_203 = uv.x;
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const float x_205 = uv.y;
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if ((abs((x_203 - x_205)) < 0.25f)) {
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const int x_212 = obj.numbers[9];
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const float x_215 = color.x;
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color.x = (x_215 + float(x_212));
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}
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const float3 x_219 = normalize(color);
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x_GLF_color = float4(x_219.x, x_219.y, x_219.z, 1.0f);
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_5;
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}
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