31 lines
531 B
HLSL
31 lines
531 B
HLSL
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
|
||
|
void main_1() {
|
||
|
switch(0) {
|
||
|
case 0: {
|
||
|
if (false) {
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
default: {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol {
|
||
|
float4 x_GLF_color_1 : SV_Target0;
|
||
|
};
|
||
|
|
||
|
tint_symbol main() {
|
||
|
main_1();
|
||
|
const main_out tint_symbol_1 = {x_GLF_color};
|
||
|
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
|
||
|
return tint_symbol_2;
|
||
|
}
|