47 lines
1.4 KiB
Plaintext
47 lines
1.4 KiB
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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float4x3 x_37 = float4x3(0.0f);
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float4x3 x_38_phi = float4x3(0.0f);
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float3 x_48_phi = 0.0f;
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float const x_32 = (*(tint_symbol_5)).y;
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if ((x_32 < 1.0f)) {
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x_38_phi = float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), float3(0.0f, 0.0f, 0.0f));
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} else {
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x_37 = transpose(float3x4(float4(1.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 1.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 1.0f, 0.0f)));
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x_38_phi = x_37;
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}
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float4x3 const x_38 = x_38_phi;
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float const x_40 = transpose(x_38)[0u].y;
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while (true) {
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if ((x_40 > 1.0f)) {
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x_48_phi = float3(0.0f, 0.0f, 0.0f);
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break;
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}
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x_48_phi = float3(1.0f, 0.0f, 0.0f);
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break;
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}
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float3 const x_48 = x_48_phi;
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*(tint_symbol_6) = float4(x_48.x, x_48.y, x_48.z, 1.0f);
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(&(tint_symbol_7), &(tint_symbol_8));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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