dawn-cmake/test/vk-gl-cts/graphicsfuzz/unreachable-loops/0-opt.wgsl.expected.wgsl

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WebGPU Shading Language
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2021-07-23 13:10:12 +00:00
[[block]]
struct buf0 {
injected : vec2<f32>;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
fn main_1() {
var m : i32;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
let x_30 : f32 = x_5.injected.x;
let x_32 : f32 = x_5.injected.y;
if ((x_30 > x_32)) {
loop {
continuing {
if (false) {
} else {
break;
}
}
}
m = 1;
loop {
if (true) {
} else {
break;
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}