11 lines
252 B
WebGPU Shading Language
11 lines
252 B
WebGPU Shading Language
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struct SB {
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data : array<i32>;
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};
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[[group(0), binding(0)]] var<storage, read_write> buffer : SB;
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[[stage(compute), workgroup_size(1, 2, 3)]]
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fn main([[builtin(global_invocation_id)]] id : vec3<u32>) {
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buffer.data[id.x] = buffer.data[id.x] + 1;
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}
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