dawn-cmake/test/benchmark/simple_compute.wgsl.expecte...

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WebGPU Shading Language
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struct SB {
data : array<i32>;
}
[[group(0), binding(0)]] var<storage, read_write> buffer : SB;
[[stage(compute), workgroup_size(1, 2, 3)]]
fn main([[builtin(global_invocation_id)]] id : vec3<u32>) {
buffer.data[id.x] = (buffer.data[id.x] + 1);
}