struct Inner {
x : i32;
}
struct S {
a : vec3<i32>;
b : i32;
c : vec3<u32>;
d : u32;
e : vec3<f32>;
f : f32;
g : mat2x3<f32>;
h : mat3x2<f32>;
i : Inner;
j : [[stride(16)]] array<Inner, 4>;
[[binding(0), group(0)]] var<storage, read> s : S;
[[stage(compute), workgroup_size(1)]]
fn main() {
let a = s.a;
let b = s.b;
let c = s.c;
let d = s.d;
let e = s.e;
let f = s.f;
let g = s.g;
let h = s.h;
let i = s.i;
let j = s.j;