19 lines
252 B
WebGPU Shading Language
19 lines
252 B
WebGPU Shading Language
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fn f(x : i32) -> i32 {
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if (x == 10) {
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discard;
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}
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return x;
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}
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[[stage(fragment)]]
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fn main([[location(1)]] x: vec3<i32>) -> [[location(2)]] i32 {
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var y = x.x;
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loop {
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let r = f(y);
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if (r == 0) {
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break;
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}
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}
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return y;
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}
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