2021-07-23 16:43:01 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct frexp_result_vec4 {
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float4 sig;
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int4 exp;
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};
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frexp_result_vec4 tint_frexp(float4 param_0) {
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int4 exp;
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float4 sig = frexp(param_0, exp);
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return {sig, exp};
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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2021-11-19 21:52:13 +00:00
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void frexp_3c4f48() {
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2021-07-23 16:43:01 +00:00
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frexp_result_vec4 res = tint_frexp(float4());
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}
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2021-08-04 22:15:28 +00:00
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float4 vertex_main_inner() {
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2021-11-19 21:52:13 +00:00
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frexp_3c4f48();
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2021-08-04 22:15:28 +00:00
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return float4();
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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2021-07-23 16:43:01 +00:00
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}
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fragment void fragment_main() {
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2021-11-19 21:52:13 +00:00
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frexp_3c4f48();
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2021-07-23 16:43:01 +00:00
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return;
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}
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kernel void compute_main() {
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2021-11-19 21:52:13 +00:00
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frexp_3c4f48();
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2021-07-23 16:43:01 +00:00
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return;
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}
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