fn frexp_eabd40() {
var res = frexp(1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
frexp_eabd40();
return vec4<f32>();
[[stage(fragment)]]
fn fragment_main() {
[[stage(compute), workgroup_size(1)]]
fn compute_main() {