48 lines
1.6 KiB
WebGPU Shading Language
48 lines
1.6 KiB
WebGPU Shading Language
|
// Copyright 2021 The Tint Authors.
|
||
|
//
|
||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
// you may not use this file except in compliance with the License.
|
||
|
// You may obtain a copy of the License at
|
||
|
//
|
||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||
|
//
|
||
|
// Unless required by applicable law or agreed to in writing, software
|
||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
// See the License for the specific language governing permissions and
|
||
|
// limitations under the License.
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
// File generated by tools/intrinsic-gen
|
||
|
// using the template:
|
||
|
// test/intrinsics/intrinsics.wgsl.tmpl
|
||
|
// and the intrinsic defintion file:
|
||
|
// src/intrinsics.def
|
||
|
//
|
||
|
// Do not modify this file directly
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
[[group(1), binding(1)]] var arg_1: texture_cube_array<f32>;
|
||
|
[[group(1), binding(2)]] var arg_2: sampler;
|
||
|
|
||
|
// fn textureGather(component: i32, texture: texture_cube_array<f32>, sampler: sampler, coords: vec3<f32>, array_index: i32) -> vec4<f32>
|
||
|
fn textureGather_3112e8() {
|
||
|
var res: vec4<f32> = textureGather(1, arg_1, arg_2, vec3<f32>(), 1);
|
||
|
}
|
||
|
|
||
|
[[stage(vertex)]]
|
||
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||
|
textureGather_3112e8();
|
||
|
return vec4<f32>();
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn fragment_main() {
|
||
|
textureGather_3112e8();
|
||
|
}
|
||
|
|
||
|
[[stage(compute), workgroup_size(1)]]
|
||
|
fn compute_main() {
|
||
|
textureGather_3112e8();
|
||
|
}
|