24 lines
488 B
WebGPU Shading Language
24 lines
488 B
WebGPU Shading Language
|
[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array;
|
||
|
|
||
|
[[group(1), binding(1)]] var arg_1 : sampler;
|
||
|
|
||
|
fn textureGather_9a6358() {
|
||
|
var res : vec4<f32> = textureGather(arg_0, arg_1, vec2<f32>(), 1);
|
||
|
}
|
||
|
|
||
|
[[stage(vertex)]]
|
||
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||
|
textureGather_9a6358();
|
||
|
return vec4<f32>();
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn fragment_main() {
|
||
|
textureGather_9a6358();
|
||
|
}
|
||
|
|
||
|
[[stage(compute), workgroup_size(1)]]
|
||
|
fn compute_main() {
|
||
|
textureGather_9a6358();
|
||
|
}
|