24 lines
481 B
WebGPU Shading Language
24 lines
481 B
WebGPU Shading Language
|
[[group(1), binding(1)]] var arg_1 : texture_2d<f32>;
|
||
|
|
||
|
[[group(1), binding(2)]] var arg_2 : sampler;
|
||
|
|
||
|
fn textureGather_bd0b1e() {
|
||
|
var res : vec4<f32> = textureGather(1, arg_1, arg_2, vec2<f32>());
|
||
|
}
|
||
|
|
||
|
[[stage(vertex)]]
|
||
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||
|
textureGather_bd0b1e();
|
||
|
return vec4<f32>();
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn fragment_main() {
|
||
|
textureGather_bd0b1e();
|
||
|
}
|
||
|
|
||
|
[[stage(compute), workgroup_size(1)]]
|
||
|
fn compute_main() {
|
||
|
textureGather_bd0b1e();
|
||
|
}
|