8 lines
188 B
WebGPU Shading Language
8 lines
188 B
WebGPU Shading Language
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[[group(1), binding(0)]] var t : texture_2d<u32>;
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[[group(1), binding(1)]] var s : sampler;
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[[stage(fragment)]]
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fn main() {
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var res : vec4<u32> = textureGather(0, t, s, vec2<f32>());
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}
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