dawn-cmake/test/shader_io/compute_input_mixed.wgsl.ex...

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struct ComputeInputs0 {
[[builtin(local_invocation_id)]]
local_invocation_id : vec3<u32>;
}
struct ComputeInputs1 {
[[builtin(workgroup_id)]]
workgroup_id : vec3<u32>;
}
[[stage(compute), workgroup_size(1)]]
fn main(inputs0 : ComputeInputs0, [[builtin(local_invocation_index)]] local_invocation_index : u32, [[builtin(global_invocation_id)]] global_invocation_id : vec3<u32>, inputs1 : ComputeInputs1) {
let foo : u32 = (((inputs0.local_invocation_id.x + local_invocation_index) + global_invocation_id.x) + inputs1.workgroup_id.x);
}