struct FragmentOutputs {
[[location(0)]]
loc0 : i32;
[[location(1)]]
loc1 : u32;
[[location(2)]]
loc2 : f32;
[[location(3)]]
loc3 : vec4<f32>;
}
[[stage(fragment)]]
fn main() -> FragmentOutputs {
return FragmentOutputs(1, 1u, 1.0, vec4<f32>(1.0, 2.0, 3.0, 4.0));