62 lines
1.4 KiB
WebGPU Shading Language
62 lines
1.4 KiB
WebGPU Shading Language
|
type Arr = [[stride(16)]] array<i32, 3>;
|
||
|
|
||
|
struct buf0 {
|
||
|
x_GLF_uniform_int_values : Arr;
|
||
|
};
|
||
|
|
||
|
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
fn main_1() {
|
||
|
var a : i32;
|
||
|
var i : i32;
|
||
|
let x_26 : i32 = x_6.x_GLF_uniform_int_values[1];
|
||
|
a = x_26;
|
||
|
let x_28 : i32 = x_6.x_GLF_uniform_int_values[1];
|
||
|
i = x_28;
|
||
|
loop {
|
||
|
let x_33 : i32 = i;
|
||
|
let x_35 : i32 = x_6.x_GLF_uniform_int_values[2];
|
||
|
if ((x_33 < x_35)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
let x_38 : i32 = i;
|
||
|
if ((~(x_38) != 0)) {
|
||
|
let x_43 : i32 = a;
|
||
|
a = (x_43 + 1);
|
||
|
}
|
||
|
|
||
|
continuing {
|
||
|
let x_45 : i32 = i;
|
||
|
i = (x_45 + 1);
|
||
|
}
|
||
|
}
|
||
|
let x_47 : i32 = a;
|
||
|
let x_49 : i32 = x_6.x_GLF_uniform_int_values[2];
|
||
|
if ((x_47 == x_49)) {
|
||
|
let x_55 : i32 = x_6.x_GLF_uniform_int_values[0];
|
||
|
let x_58 : i32 = x_6.x_GLF_uniform_int_values[1];
|
||
|
let x_61 : i32 = x_6.x_GLF_uniform_int_values[1];
|
||
|
let x_64 : i32 = x_6.x_GLF_uniform_int_values[0];
|
||
|
x_GLF_color = vec4<f32>(f32(x_55), f32(x_58), f32(x_61), f32(x_64));
|
||
|
} else {
|
||
|
let x_68 : i32 = x_6.x_GLF_uniform_int_values[1];
|
||
|
let x_69 : f32 = f32(x_68);
|
||
|
x_GLF_color = vec4<f32>(x_69, x_69, x_69, x_69);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() -> main_out {
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|