28 lines
456 B
WebGPU Shading Language
28 lines
456 B
WebGPU Shading Language
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
fn main_1() {
|
||
|
var a : i32;
|
||
|
var b : i32;
|
||
|
a = 6;
|
||
|
b = 5;
|
||
|
let x_6 : i32 = a;
|
||
|
let x_7 : i32 = b;
|
||
|
if (((x_6 ^ x_7) != 3)) {
|
||
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
||
|
} else {
|
||
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() -> main_out {
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|