46 lines
730 B
WebGPU Shading Language
46 lines
730 B
WebGPU Shading Language
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var b : bool;
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var i : i32;
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var a : f32;
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b = false;
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i = 1;
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loop {
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let x_7 : i32 = i;
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if ((x_7 > 0)) {
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} else {
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break;
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}
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let x_8 : i32 = i;
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a = (3.0 - f32(x_8));
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let x_40 : f32 = a;
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if (((2.0 - x_40) == 0.0)) {
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b = true;
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}
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continuing {
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let x_9 : i32 = i;
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i = (x_9 - 1);
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}
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}
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let x_45 : bool = b;
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if (x_45) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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