83 lines
1.9 KiB
WebGPU Shading Language
83 lines
1.9 KiB
WebGPU Shading Language
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type Arr = [[stride(16)]] array<f32, 3>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<i32, 3>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr_1;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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[[group(0), binding(1)]] var<uniform> x_10 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var f0 : f32;
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var f1 : f32;
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var i : i32;
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var x_63 : bool;
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var x_64_phi : bool;
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let x_34 : f32 = x_6.x_GLF_uniform_float_values[0];
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f0 = x_34;
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let x_36 : f32 = x_6.x_GLF_uniform_float_values[0];
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f1 = x_36;
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let x_38 : i32 = x_10.x_GLF_uniform_int_values[1];
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i = x_38;
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loop {
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let x_43 : i32 = i;
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let x_45 : i32 = x_10.x_GLF_uniform_int_values[0];
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if ((x_43 < x_45)) {
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} else {
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break;
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}
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let x_48 : f32 = f0;
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f0 = abs((1.100000024 * x_48));
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let x_51 : f32 = f0;
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f1 = x_51;
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continuing {
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let x_52 : i32 = i;
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i = (x_52 + 1);
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}
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}
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let x_54 : f32 = f1;
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let x_56 : f32 = x_6.x_GLF_uniform_float_values[1];
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let x_57 : bool = (x_54 > x_56);
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x_64_phi = x_57;
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if (x_57) {
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let x_60 : f32 = f1;
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let x_62 : f32 = x_6.x_GLF_uniform_float_values[2];
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x_63 = (x_60 < x_62);
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x_64_phi = x_63;
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}
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let x_64 : bool = x_64_phi;
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if (x_64) {
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let x_69 : i32 = x_10.x_GLF_uniform_int_values[2];
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let x_72 : i32 = x_10.x_GLF_uniform_int_values[1];
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let x_75 : i32 = x_10.x_GLF_uniform_int_values[1];
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let x_78 : i32 = x_10.x_GLF_uniform_int_values[2];
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x_GLF_color = vec4<f32>(f32(x_69), f32(x_72), f32(x_75), f32(x_78));
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} else {
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let x_82 : i32 = x_10.x_GLF_uniform_int_values[1];
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let x_83 : f32 = f32(x_82);
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x_GLF_color = vec4<f32>(x_83, x_83, x_83, x_83);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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