96 lines
2.0 KiB
WebGPU Shading Language
96 lines
2.0 KiB
WebGPU Shading Language
|
type Arr = [[stride(16)]] array<f32, 2>;
|
||
|
|
||
|
struct buf1 {
|
||
|
x_GLF_uniform_float_values : Arr;
|
||
|
};
|
||
|
|
||
|
struct buf2 {
|
||
|
zero : f32;
|
||
|
};
|
||
|
|
||
|
type Arr_1 = [[stride(16)]] array<i32, 2>;
|
||
|
|
||
|
struct buf0 {
|
||
|
x_GLF_uniform_int_values : Arr_1;
|
||
|
};
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
[[group(0), binding(1)]] var<uniform> x_5 : buf1;
|
||
|
|
||
|
[[group(0), binding(2)]] var<uniform> x_7 : buf2;
|
||
|
|
||
|
[[group(0), binding(0)]] var<uniform> x_10 : buf0;
|
||
|
|
||
|
fn main_1() {
|
||
|
var i : i32;
|
||
|
let x_38 : f32 = x_5.x_GLF_uniform_float_values[0];
|
||
|
x_GLF_color = vec4<f32>(x_38, x_38, x_38, x_38);
|
||
|
let x_41 : f32 = x_7.zero;
|
||
|
let x_43 : f32 = x_5.x_GLF_uniform_float_values[0];
|
||
|
if ((x_41 > x_43)) {
|
||
|
loop {
|
||
|
let x_53 : f32 = x_5.x_GLF_uniform_float_values[1];
|
||
|
x_GLF_color = vec4<f32>(x_53, x_53, x_53, x_53);
|
||
|
|
||
|
continuing {
|
||
|
if (true) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
loop {
|
||
|
loop {
|
||
|
if (true) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
let x_13 : i32 = x_10.x_GLF_uniform_int_values[1];
|
||
|
i = x_13;
|
||
|
loop {
|
||
|
let x_14 : i32 = i;
|
||
|
let x_15 : i32 = x_10.x_GLF_uniform_int_values[0];
|
||
|
if ((x_14 < x_15)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
let x_73 : f32 = x_5.x_GLF_uniform_float_values[1];
|
||
|
let x_75 : f32 = x_5.x_GLF_uniform_float_values[0];
|
||
|
let x_77 : f32 = x_5.x_GLF_uniform_float_values[0];
|
||
|
let x_79 : f32 = x_5.x_GLF_uniform_float_values[1];
|
||
|
x_GLF_color = vec4<f32>(x_73, x_75, x_77, x_79);
|
||
|
|
||
|
continuing {
|
||
|
let x_16 : i32 = i;
|
||
|
i = (x_16 + 1);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
continuing {
|
||
|
let x_82 : f32 = x_7.zero;
|
||
|
let x_84 : f32 = x_5.x_GLF_uniform_float_values[0];
|
||
|
if ((x_82 > x_84)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() -> main_out {
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|