fn acosh_d51ccb() {
var res : vec4<f32> = acosh(vec4<f32>(2.0f));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
acosh_d51ccb();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {