fn select_dfab3b() {
const arg_0 = vec3(1);
const arg_1 = vec3(1);
var arg_2 = true;
var res = select(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
select_dfab3b();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {