struct tint_symbol {
float4 value : SV_Position;
};
void ldexp_2cb32a() {
float3 res = ldexp(float3(0.0f, 0.0f, 0.0f), uint3(0u, 0u, 0u));
}
tint_symbol vertex_main() {
ldexp_2cb32a();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
void fragment_main() {
return;
[numthreads(1, 1, 1)]
void compute_main() {