dawn-cmake/test/tint/builtins/gen/literal/textureSample/100dc0.wgsl.expected.hlsl

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Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_100dc0() {
float4 res = arg_0.Sample(arg_1, (0.0f).xxx, (0).xxx);
}
void fragment_main() {
textureSample_100dc0();
return;
}