Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_df91bb() {
float4 res = arg_0.SampleBias(arg_1, (0.0f).xxx, 1.0f, (0).xxx);
}
void fragment_main() {
textureSampleBias_df91bb();
return;