Texture2D arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_25fcd1() {
float res = arg_0.SampleCmp(arg_1, (0.0f).xx, 1.0f, (0).xx);
}
void fragment_main() {
textureSampleCompare_25fcd1();
return;